Professions

Professions are the means by which characters make their ways in the world. They define a certain number of basic skills for that character, skills needed by the character for her survival. Some skills are common between different professions, while others are unique to a particular profession. A list of professions follows, including their skills, their spells (if any), and the careers open to them. More information on careers can be found on the careers page.

Warriors

Warriors make their way in the world by the strength of their muscles and the swiftness of their swords. They are experts with weapons and often are masters of strategy. The principal attribute of a warrior is strength, as he needs to lift and use his weapons and carry the weight of his armor for long periods. Good scores in dexterity and constitution also are desirable.

Skills/Spells

Adrenal Moves           Area Attack             Armorlore            
Axe                     Bash                    Berserk
Bow                     Combat Tactics          Counter
Dagger                  Disarm                  Dodge
Enhanced Damage         Fasthealing             Flail
First Aid               Fourth Attack           Guard
Hand to hand            Intimidate              Kick
Mace                    Maneuver in Armor       Parry
Polearm                 Recall                  Rescue
Second Attack           Shield Block            Shieldwall
Shoot                   Sling                   Spear
Staff                   Stunned Maneuver        Sword
Third Attack            Trade                   Twohanded
Warcry                  Weaponlore

Available Careers

Amazon                  Assassin                Barbarian
Gladiator               Mercenary               Monk
Noble                   Outlaw                  Samurai
Trollslayer

Wizards

Wizards command staggering energies and make dangerous opponents. The power to control magical energies comes from the mind and as such Intelligence is very important. All wizards have the ability to cast numerous offensive, defensive, and informative spells. Many make a career as adventurers, and use their talents to recover lost and forgotten magical lore, legendary magical items, and hopefully large sums of money. After a certain level a wizard may choose to specialise in a particular branch of magic (e.g. conjuration, invocation, enchanting to name the most common).

Skills/Spells

Acid Arrow              Atlantean               Cancellation
Cast                    Counterspell            Dagger
Deama                   Detect Invis            Detect Magic
Directed Spells         Dispel Magic            Dodge
Elben                   Empowerment             Familiar
Fireball                Forceshield             Guardian
Hand to hand            Haste                   Identify
Leviatation             Locate Object           Locate Person
Magical Ritual          Magic Missile           Pentacen
Perasan                 Portal                  Power Perception
Projected Light         Protection Magic        Recall
Returning               Scrolls                 Second Attack
Spellmastery            Staff                   Staves
Trance                  Underwater Breathing    Waiting Voice
Waiting Word            Wands

Available Careers

Arcanist                Battlemage              Conjurer
Enchanter               Invoker

Rogues

Rogues are scoundrels, living by their wits day to day often to the expense of others. Not all rogues are outright criminals, but many of them possess a shady past they'd rather not have made public. Rogues have several special abilities which help them to survive the daily struggle in the crowded cities of modern times.

Skills/Spells

Adrenal moves           Appraisal               Backstab
Bow                     Circle                  Dagger
Dirt Kick               Disarm                  Dodge
Enhanced Damage         First Aid               Flail
Flash                   Hand to hand            Hide
Main gauche             Parry                   Peek
Pick Locks              Recall                  Second Attack
Seek Hidden             Seek Invis              Shoot
Sling                   Sneak                   Third Attack
Trade                   Trip

Available Careers

Amazon                  Assassin                Dragon Ninja
Footpad                 Minstrel                Outlaw
Pick Pocket

Clerics

Any religious line sought by a cleric must stand in direct correspondence to his chosen faith. From his/her god will he/she gain the greater abilities and prayers to stand against the harder enemies of the god's faith. Of course such power brings a good deal of responsibility with it including a strict codex the person has to live up to.

A follower of a dark god could be requested to sacrifice his own blood twice a day, while a light deity might ask the rescue of an innocent. Etc. Whatever the cleric does, he may NEVER stray from his alignment and never forfeit the path of his god. This would result in a loss of faith, and a cleric without faith... well, it's like bringing a ball of straw to the red dragon. In order to obtain your career, you will have to ask your guildmaster about the god you are planning to follow. Note that you have to have the religion already and that you have to have a fitting alignment.

Skills/Spells

Aid                     Armor                   Balm
Bless                   Blinding Flash          Cast
Cook                    Dagger                  Damnation
Detect Curse            Detect Invis            Diagnostics
Disease Purification    Dispel Curse            Dispel Magic
Dodge                   First Aid               Flail
Food Production         Hand to hand            Healing
Herbs                   Holy Aura               Holy Strength
Know Alignment          Mace                    Mainistir
Maneuver in Armor       Mathan                  Meditation
Mend                    Parry                   Poison Purification
Power Perception        Projected Light         Quiet
Recall                  Refresh                 Religious Doctrine
Resistance Disease      Resistance Poison       Scrolls
Second Aid              Second Attack           Shield Block
Staves                  Surgery                 Undo

Available Careers

Cleric of Anue          Cleric of Arduna        Cleric of Celawyn
Cleric of Daghyld       Cleric of Digna         Cleric of Dwaraur
Cleric of Kulthis       Cleric of Lothgul       Cleric of Morruin
Cleric of Oneirion      Cleric of Oonouyugh     Cleric of Shorkam
Cleric of Sscis         Cleric of Vorgen        Cleric of Wyome

Templars

Some fighting men ally themselves directly with one of the religious groups of Ayreon by joining a military order within their particular religion. As such, they become known as Knights of the Temple or Knights Templar. Templars may enter the service of a deity for a fixed period or, more often, for life. Sometimes a knight will become a templar for a time as a penance for oath breaking or for violating some other taboo. All military orders demand absolute obedience and a high standard of material prowess, that knights stay under the command of the temple authorities, and live within the temple precincts. It is their duty to provide guards for the temple and for important religious dignitaries, and to provide whatever military force might be required by the heads of the religion for the destruction of heresies, the prosecution of holy wars, and the protection of the faithful from persecution or infidel attacks.

Skills/Spells

Aid                     Armor                   Balm
Bless                   Cast                    Counter
Damnation               Diagnostics             Dodge
Enhanced Damage         Fasthealing             First Aid
Hand to hand            Holy Strength           Know Alignment
Mace                    Maneuver in Armor       Mathan
Meditation              Parry                   Polearm
Power Perception        Presence                Recall
Religious Doctrine      Rescue                  Resistance Disease
Riding                  Rochtlan                Scrolls
Second Attack           Shield Block            Stunned Maneuver
Sword                   Third Attack            Twohanded

Available Careers

Templar of Arduna       Templar of Daghyld      Templar of Dwaraur
Templar of Kulthis      Templar of Lothgul      Templar of Oonouyugh
Templar of Shorkam      Templar of Sscis

Rangers

Rangers are independent rural characters. Their lives may have been spent tending animals, or roaming the woodlands or mountains. Outdoorsman, hunters, masters of woodcraft, rangers are the guardians of the forests. In addition to having excellent fighting skills, they are also wielders of natural magics. Some rangers have been known to call upon the wilderness to aid their cause and be able to camouflage themselves beyond detection. Their ability to ambush opponents makes them deadly foes. Rumours tell that they practice their abilities in the forest west of Midgaard.

Skills/Spells

Ambush                  Awareness               Axe
Bark Skin               Bash                    Bow
Camouflage              Campfire                Cast
Climbing                Cook                    Counter
Dagger                  Diagnostics             Dodge
Eagle Sight             Enhanced Damage         Faerie Fire
Fasthealing             Fletching               First Aid
Fourth Attack           General Perception      Hand to hand
Herbs                   Long Eye                Loudless
Mathan                  Night Vision            Origins
Parry                   Read Tracks             Recall
Robe of Nature          Second Attack           Shoot
Spear                   Staff                   Stunned Maneuver
Sword                   Third Attack            Thornwall
Two Weapon Combo        Vanishing Path          Waterwalking

Available Careers

Beastmaster             Bounty Hunter           Hunter
Noble                   Outlaw                  Samurai
Scout                   Trapper

Necromancers

Necromancers are evil wizards, concerned with the magical power that can be drawn from the world of the dead. Necromancers can commune with the spirit of the dead, and may be able to summon undead creatures to do their bidding. Because of the nature of their work, necromancers are shunned by most people, hated and feared. Necromancers are never able to work openly except in the most decadent or lawless areas of Ayreon. Elsewhere, necromancers hide out in ruined villages and towns where the local cemeteries provide them with the raw materials essential to their disgusting art. Necromancers are invariably chaotic evil; no other character would dare dabble with the souls of the dead. Therefore no Necromancer is protected by the laws.

Skills/Spells

Atlantean               Cast                    Cold Resistance
Counterspell            Dagger                  Detect Magic
Directed Spells         Dispel Magic            Dodge
Drug Tolerance          Hand to hand            Identify
Jareng                  Leeching Strike         Lichan
Lifegain                Locate Object           Lost experience
Magical Ritual          Managain                Mana Shield
Pain                    Pentacen                Perasan
Power Perception        Recall                  Scrolls
Second Attack           Shatter Bones           Staves
Summon                  Trance                  Uruk
Use Poison              Vampiric Strike         Waiting Word
Wands                   Whip                    Word of Command
Word of Return          Word of Sleep           Wraithform

Available Careers

Assassin                Necromancer of Death    Necromancer of Unlife

Scribes

The scribe is a specialized kind of spellcaster who does not know any spells by heart but rather extracts spells from the various magic items he collects on his journeys. Spells from scrolls, staves, wands and potions can be analyzed and their formula written down to spellbooks, which form the scribe's repertoire of spells. Unlike every other profession, scribes do not specialize further by choosing a career.

Skills/Spells


Analyze Spell           Calligraphy             Cast
Dagger                  Dodge                   Hand to hand
Pentacen                Potions                 Projected light
Scribe                  Scrolls                 Second Attack
Spellbooks              Spelltransfer           Staff
Staves                  Teanga                  Wands

Available Careers

The scribe profession does not diversify into careers.