Ranger Careers

Beastmaster

Beastmaster; half warrior, half ranger these people roam the countryside of the world living in perfect harmony with animals and nature.Their ability to blend with mother nature and use her powers is amazing and only surpassed by the great knowledge of the druids. Beastmasters are often if not always accompanied by their 'friends', the wild animals. They are a reclusive group and are renown for their skill in communicating with natures children. As a matter of fact some beastmasters consider themselves the rulers of their territory and will confront any person passing by without their consent.

Even less is known about the way a bestmaster is educated. But one thing everyone knows: A beastmaster will NEVER attack an animal, on the other hand, no animal would dare attack a beastmaster...

Skills/Spells

Animal Handling         Area Attack             Bear Call
Beastmastery            Call Companion          Decapitate
Disarm                  Riding                  Ropemastery
Tracking                Twohanded               Weaponlore
Whip                    Wolf Call

Bounty Hunter

Bounty Hunters live by tracking down wanted criminals, bandits or other undesirables and bringing them to justice. By and large, to all but the criminals, this makes them a useful part of Ayreon's civilisation. Rewards may be offered by local rulers, clans or councils in an effort to dispose of brigands, rampaging goblin bands, or other troublesome creatures.

Occasionally, whole races or clans may be outlawed and subject to a bounty and, for a while, an area may draw bounty hunters from miles around. As being well skilled fighters, bounty hunters must be able to track their quarry without being thrown off the trail, and they tend to be single-minded, harsh and cynical. They are professional killers in every sense, and will not hesitate to resort to means which others might consider distasteful in order to dispatch their quarry. They are loners by nature, trusting no one and only seeking company where it may serve their ends.

Among poorer folk, bounty hunters are generally regarded with fear and distrust, since they are not unknown for turning in humble peasants, where the true quarry has eluded them. The authorities consider them a necessary evil, but never a welcome one.

Skills/Spells

Confuse Victim          Disguise                Futility
Maneuver in Armour      Mark Prey               Ropemastery
Seek Hidden             Seek Invis              Sense Prey
Stalk                   Strangle                Subdoing
Tracking                Whip

Hunter

Hunting is one of the oldest professions in the history of Ayreon. Each can follow and almost sense animal trails with uncanny precision, and is expert at the kill. The habits and habitats of wild animals are a part of their lives; they share uncommon affinity with the creatures of the wild and their ways. The hunter may appear sullen and uncommunicative to his fellow men, but this is the result of his solitary, stealthy lifestyle. Hunters stand out from the common hordes of Ayreon, and are often seen wearing skins of the animals they have killed. In colder climates, this has practical as well as symbolic value.

Skills/Spells

Animal Handling         Beartrap                Hunt
Lure                    Mark Prey               Riding
Ropemastery             Set Traps               Sense Prey
Skinning                Sling Trap              Spikehole
Tracking                Whip                    Wolfcall

Noble

To be one of the ruling classes seems to the ordinary citizen of Ayreon to grant the right to live a life removed from the cares and struggles of ordinary men. Nobles control the land, and many have had sense to involve themselves in matters of commerce, in competition with bankers and financiers. However the younger noble families frequently have to fend for themselves when their elder brothers take over the family fortune and estates, since one of the major preoccupations of the noble class seems to be to cause harm to other members, even to those from one's own family. Many disinherited nobles turn to military life or adventuring for excitement, certainly, but many more do so because they wouldn't know what else to do. Certainly none of them would lower themselves to practice a trade, and a few tolerate the boredom of study for an academic profession. They see war as a great and glorious game, and they view getting drunk, insulting commoners and wrecking restaurants in much the same light. Nobles tend to have a short attention span, an irritating accent and an unfailing ability to rub lesser mortals up the wrong way, but they nearly always manage to sail through life almost unscathed owing to a combination of luck and the deference which their free-spending manner tends to generate in tradesmen.

Skills/Spells

Aristocracy             Bribery                 Cast
Charge                  Cleansing               Combat Tactics
Court Magician          Diagnostics             Heraldry
Honour Guard            Mathan                  Riding
Riposte                 Second Aid              Shield Bash
Shield Block            Swarm                   Weaponsmastery

Outlaw

Outlaws are a bunch having invoked the wrath of society upon them. It is not necessarily the city they are found in, where their dubious 'career' started. Having fled their kin for one or the other reason, outlaws become experts at surviving on their own. They gain abilities to escape the clutches of the law and receive abilities making them better brawlers, a mixture of thief, warrior and a tiny part of a ranger. Combining these three professions' lesser abilities enables the outlaw to survive.

As he is despised by his people, shopkeepers of the same race will not serve the outlaw, likewise justice seldom is in favour of this kind of person and all common folk view the outlaw not only with disrespect but with a certain reservation. You do not trust a person that cannot be trusted.

Skills/Spells

Brawling                Camouflage              Crack Shot
Drug Tolerance          Peek                    Ropemastery
Second Aid              Set Traps               Shield Block
Slingtrap               Spikehole               Strangle
Tarnish                 Waylay                  Weaponsmastery
Whip

Samurai

Samurais are highly trained warriors with a great sense for the benefit of meditational preparation and devotion to a task. Their kenjitsu abilities are only available to them when in a special state of mind. Their honour also allows them often enough to seek only one way out of a situation, seppuko, a traditional and very ceremonial form of suicide. Since many of the samurai skill rely heavily on the dexterity and quickness of its user, a low total weight of carried items is of great importance!

Skills/Spells

Bladewhirl              Butterfly               Combat Spirit
Fifth Attack            Inner Peace             Iron Skin
Kenjitsu                Kiai                    Kirijitsu
Martial Arts            Meditation              Riding
Seppuko                 Tiger

Scout

Scouts hire out their service to military, merchants, travellers or anyone else who can afford their price. Their task is to move through an area in advance of their clients, spying out the land and reporting on any unexpected activity or possible sources of danger. They are experts of moving through the countryside undetected, and many scouts can get sufficiently close to an army to read the devices on their banners and shields without being spotted. Their primary treasure is the sheer infinite knowledge they gather about certain areas.

Skills/Spells

Contortions             Defuse Trap             Detect Aggy
Dirt Kick               Hide                    Peek
Pick Locks              Seek Hidden             Seek Invis
Seek Trap               Stalk                   Surveillance
Trip

Trapper

Trappers are rangers exploiting the wealth of nature. They do not do so without caring for their flock and ensuring their employment ends by their own hunting but in total they are not the animal loving characters a normal ranger tends to be. They often have quarrels with beastmasters if they encounter one, but normally their skills allow them to stay out the way of an opponent unless he is caught in one of the many traps.

Trappers are adept at making a living in and from the wilderness. They can even produce smaller items, leathery armor from the hides of beasts and dragons.

Skills/Spells

Beartrap                Bear Call               Beheader
Capture Beast           Lethal Traps            Read Tracks
Ropemastery             Seek Trap               Set Traps
Skinning                Sling Trap              Spearline
Spikehole               Tripwire                Use Poison
Whip