Templar Careers
Templar of Arduna
The priests and templars of Arduna wield powers of discovery, allowing them insight into matters otherwise enshrouded by darkness. Because of this, they oftentimes are targets of beings who would prefer their presence remain unknown -- necromancers, thieves, and members of the shadowy clan Tarealen. They also compete many times with the priests of Shorkam, who believe the goddess is merely an aspect of their god, come to being when Kulthis banished his brother. Followers of Arduna do not argue with this, instead nodding and smiling and, in their own way, helping to keep the peace.
Skills/Spells
Acute Vision Balance Cosmic Fires
Detect Hidden Detect Invis Holy Aura
Identify Mend Nova
Protection Evil Restoration Starsight
Summon
Templar of Daghyld
Many of the goddess's followers are adept in the skills of war; even her priests ride and joust as knights can. Daghyld's followers are more likely to be templars than priests, however, and are found more often in large settlements than in wild areas. This is due to their wish to 'civilize' the world, to bring to it law and order, and is due also to their realization that such order many times cannot be brought along peacably. Nonetheless her followers are dedicated as well to honor and valour, and not infrequently have the forces of Light stopped just short of annihilating their opponents because Daghyld's knights would rather grant mercy than death.
Skills/Spells
Charge Combat Tactics Coup de Grace
Guard Haste Holy Aura
Mend Polish Protection Evil
Riposte Shield of Daghyld Shieldwall
Spear Swarm Warcry
Templar of Dwaraur
It is believed by the khazad and the lesser dwarves that Shorkam, before his disappearance, came to them that he might impart his knowledge of the world and how to fashion it in their image. He came masked as one of them, even taking the name Dwaraur, and during the first years he showed them the techniques of mining, of smithing, and of metalworking.
Skills/Spells
Arcane Fire Bow Combat Tactics
Crack Shot Dance of Fire Fireball
Haste Healing Protection Evil
Resistance Darkness Shield Bash Shieldwall
Summon Swarm Weaponsmastery
Templar of Kulthis
This does not stop Kulthis's minions from attempting to spread the word of their lord, nor from attempts to conquer lands near the empire of Lokatar. His priests and templars are in constant war with Antagil to the west, and with Ardun to the east, and they are forever devising ways into other realms, Ophir, Crescent, Ishikawa, Korum, and the undersea kingdoms. It is said that among the minions of evil, Kulthis's are the strongest, for their faith empowers them with various abilities concerned with elemental darkness as well as granting them the ability to manipulate the souls of their victims.
Skills/Spells
Aura of Doom Ball of Darkness Detect Invis
Gate Haste Heat Resistance
Holy Aura Mend Prayer of Returning
Protection Good Ropemastery Soulsucking
Strangle Whip
Templar of Lothgul
Lothgul is the name the dark elves of the Underdark have given to the god Kulthis, who is said to have captured numerous families of elves and worked many vile experiments upon them. The results of his experiments were uneven at best: from them he created the orcish races, including the Uruk-hai, and the dark elves as well. Chaos dwarves, too, call the dark god Lothgul.
Skills/Spells
Aura of Death Aura of Fear Bash
Black Slumbers Blindness Curse
Holy Aura Intimidate Panic
Protection Good Shield Bash Stunning
Summon Weaponsmastery
Templar of Oonouyugh
Sages and their hirelings have ventured into the deep to confirm the stories brought to them, and have shown at least that a dark god, a god of disease and decay, is the object of worship among a number of the Underdark denizens. This god they have designated as Oonouyugh, and it would appear that It has been active in the world for a very long time. Only now is Its presence becoming known, much to the dismay of Ayreonians, who for aeons have suffered at the hands of Kulthis and Sscis. Oonouyugh's minions, on the other hand, are few and far between, and can easily be spotted by the symbols they wear, or the diseases that constantly afflict them.
Skills/Spells
Control Disease
Critical Strike
Deafen
Dirt Kick
Drug Tolerance
Face of Oonouyugh
Flail
Leprocy
Pneumonia
Protection Good
Rabies
Stream of Acid
Summon
Tongue Rot
Templar of Shorkam
Shorkam's priesthood is very active in spreading the word of their god, and are not above discrediting other gods, even those of Light, to increase their numbers. They are a mighty force to contend with, as individuals and as groups, and call upon the power of the sun to burn away the sins of their opponents. Shorkam's minions are enthusiastic in their pursuit of evil and will use their powers to stop and destroy the wicked wherever it might hide. This intense eagerness to battle Kulthis and his spawn borders on fanaticism, and not too few times have they crossed paths with other forces of the Light, to cause pain and misery among those who would be their allies.
Skills/Spells
Adrenal Moves Bash Cosmic Fires
Disarm Healing Holy Aura
Mend Protection Evil Punishment
Return Undead Stun Relief Summon
Weaponsmastery Wrath
Templar of Sscis
The priesthood of Sscis is rank-and-file, rumored to be headed by an All- Father of Pain and his Inner Circle: however, as no Sscisian priest is ever open about his or her association with the religion, the truth of this tale is difficult to establish. There is no known effort by the priesthood to expand the faith through proletyzation. On the other hand, as Judges and others who investigate such matters can attest, the priests do keep their eyes out for useful recruits, and if satisfied with a potential student, do their best -- or worst -- to bring the body into the fold.
Skills/Spells
Critical Strike Dagger Detect Hidden
Dirt Kick Disarm Haste
Nights Protection Poison Prayer of Recall
Protection Good Resistance Poison Shadow
Stalk Trip