Cleric Careers
Priest of Anue
Anue's priests, below sea and above, are known for their control of water and water-related elements, like storms and healing. They emulate their god in many ways, being very reserved in their persons, unwilling much of the time to involve themselves in matters of the world. Once engaged, however, they are difficult to hold back, and oftentimes will not stop until their opposition is destroyed.
Skills/Spells
Call of the Seas Detect Life Mistform
Portal Protection Elements Restoration
Safe Haven Sanctuary Spear
Underwater Breathing Waterbolt Waterproduction
Waterwalking Waterwall
Priest of Arduna
The priests and templars of Arduna wield powers of discovery, allowing them insight into matters otherwise enshrouded by darkness. Because of this, they oftentimes are targets of beings who would prefer their presence remain unknown -- necromancers, thieves, and members of the shadowy clan Tarealen. They also compete many times with the priests of Shorkam, who believe the goddess is merely an aspect of their god, come to being when Kulthis banished his brother. Followers of Arduna do not argue with this, instead nodding and smiling and, in their own way, helping to keep the peace.
Skills/Spells
Acute Vision Cleansing Cosmic Fires
Detect Hidden Forceshield Identify
Massive Healing Nova Protection Evil
Restoration Sanctuary Starsight
Summon
Priest of Celawyn
Celawyn's priests are adept in the arts of healing. Like the goddess, they will never turn away a being who is suffering, even the foulest of the foul. As a result of this extreme faith, there are many who view the followers of Celawyn as weak and easy pickings: only until it is too late do they recall whose daughter Celawyn is.
Skills/Spells
Call Angel Channel Gate
Healinglore Massive Healing Neutralize Curse
Prayer of Recall Protection Elements Protection Maladies
Relief Restoration Return Undead
Sanctuary Stun Relief
Priest of Daghyld
Many of the goddess's followers are adept in the skills of war; even her priests ride and joust as knights can. Daghyld's followers are more likely to be templars than priests, however, and are found more often in large settlements than in wild areas. This is due to their wish to 'civilize' the world, to bring to it law and order, and is due also to their realization that such order many times cannot be brought along peacably. Nonetheless her followers are dedicated as well to honor and valour, and not infrequently have the forces of Light stopped just short of annihilating their opponents because Daghyld's knights would rather grant mercy than death.
Skills/Spells
Charge Combat Tactics Counter
Coup de Grace Haste Protection Evil
Rescue Restoration Riding
Riposte Sanctuary Shield of Daghyld
Shieldwall Spear Swarm
Priest of Digna
Digna's priests often serve in a public capacity as judges and advisors. Their goddess has granted them many a power to uncover matters, and they will often walk among the populace disguised that they might better learn the true nature of the concerns brought before them. The priests of Digna are sometimes confused with those of Arduna, so close is their affinity in ways to one another.
Skills/Spells
Armor of Justice Balance Counterspell
Detect Align Identify Justice Souls
Presence Restoration Sanctuary
Seek Hidden Shield Bash Spirit of Digna
Staff Warfare
Priest of Dwaraur
It is believed by the khazad and the lesser dwarves that Shorkam, before his disappearance, came to them that he might impart his knowledge of the world and how to fashion it in their image. He came masked as one of them, even taking the name Dwaraur, and during the first years he showed them the techniques of mining, of smithing, and of metalworking.
Skills/Spells
Arcane Fire Bow Crack Shot
Dance of Fire Fireball Firestorm
Haste Protection Evil Pyre
Resistance Darkness Sanctuary Shield Bash
Shoot Summon
Priest of Kulthis
This does not stop Kulthis's minions from attempting to spread the word of their lord, nor from attempts to conquer lands near the empire of Lokatar. His priests and templars are in constant war with Antagil to the west, and with Ardun to the east, and they are forever devising ways into other realms, Ophir, Crescent, Ishikawa, Korum, and the undersea kingdoms. It is said that among the minions of evil, Kulthis's are the strongest, for their faith empowers them with various abilities concerned with elemental darkness as well as granting them the ability to manipulate the souls of their victims.
Skills/Spells
Aura of Doom Ball of Darkness Enhanced Damage
Gate Haste Heat Resistance
Identify Prayer of Returning Protection Good
Ropemastery Sanctuary Soulsucking
Strangle Whip
Priest of Lothgul
Lothgul is the name the dark elves of the Underdark have given to the god Kulthis, who is said to have captured numerous families of elves and worked many vile experiments upon them. The results of his experiments were uneven at best: from them he created the orcish races, including the Uruk-hai, and the dark elves as well. Chaos dwarves, too, call the dark god Lothgul.
Skills/Spells
Aura of Death Aura of Fear Black Slumbers
Blindness Curse Enhanced Damage
Nexus Panic Protection Good
Sanctuary Stunning Stun Relief
Summon Sword
Priest of Morruin
Morruin's priests take the business of death very seriously, and oppose both those who would sully the grave and those who would use the dead for ill purposes. His monks likewise feel death is their duty, and when the time has come for a body, they are quick to deal it out, mercilessly and without passion. For this reason people quickly move away from a known follower of Morruin, for it is said that he speaks to them in dreaming, and the arrival of one of his minions portends the end of someone nearby.
Skills/Spells
Burial Cancellation Channel
Cosmic Fires Detect Undead Drawning Memories
Dream Regeneration Flamestrike Golden Slumbers
Restoration Return Undead Sanctuary
Slumber Summon
Priest of Oneirion
Priests of Oneirion are almost indistinguishable from practioners of more mundane magicks. Except for a few divine spells accessible by priests alone, they in many ways act and cast as battlemages do. For this reason, it is difficult to assess the extent of Oneirion's priesthood. They are not prone to proselytizing as Shorkam's or Sscis's followers might, and prefer the life of research over the tediousness of bringing new blood into the fold.
Skills/Spells
Cancellation Detect Magic Gate
Globe of Absorbtion Globe of Stability Haste
Identify Manashield Portal
Resistance Magic Restoration Sanctuary
Shockbolt Spelldeflection
Priest of Oonouyugh
Sages and their hirelings have ventured into the deep to confirm the stories brought to them, and have shown at least that a dark god, a god of disease and decay, is the object of worship among a number of the Underdark denizens. This god they have designated as Oonouyugh, and it would appear that It has been active in the world for a very long time. Only now is Its presence becoming known, much to the dismay of Ayreonians, who for aeons have suffered at the hands of Kulthis and Sscis. Oonouyugh's minions, on the other hand, are few and far between, and can easily be spotted by the symbols they wear, or the diseases that constantly afflict them.
Skills/Spells
Animate Dead Control Disease Control Undead
Deafen Face of Oonouyugh Invisibility
Leprocy Pneumonia Protection Good
Rabies Stream of Acid Summon
Tongue Rot Tremors
Priest of Shorkam
Shorkam's priesthood is very active in spreading the word of their god, and are not above discrediting other gods, even those of Light, to increase their numbers. They are a mighty force to contend with, as individuals and as groups, and call upon the power of the sun to burn away the sins of their opponents. Shorkam's minions are enthusiastic in their pursuit of evil and will use their powers to stop and destroy the wicked wherever it might hide. This intense eagerness to battle Kulthis and his spawn borders on fanaticism, and not too few times have they crossed paths with other forces of the Light, to cause pain and misery among those who would be their allies.
Skills/Spells
Cosmic Fires Enhanced Damage Gate
Protection Evil Punishment Rain of Fire
Raise Hero Restoration Return Undead
Stun Relief Suggestion Summon
Sword Wrath
Priest of Sscis
The priesthood of Sscis is rank-and-file, rumored to be headed by an All- Father of Pain and his Inner Circle: however, as no Sscisian priest is ever open about his or her association with the religion, the truth of this tale is difficult to establish. There is no known effort by the priesthood to expand the faith through proletyzation. On the other hand, as Judges and others who investigate such matters can attest, the priests do keep their eyes out for useful recruits, and if satisfied with a potential student, do their best -- or worst -- to bring the body into the fold.
Skills/Spells
Blindness Energy Drain Fly
Friendslayer Gate Haste
Nights Protection Night Vision Poison
Prayer of Recall Protection Good Sanctuary
Shadow Stalk
Priest of Vorgen
Priests of Vorgen are so rare as to be virtually unknown. They act much as any warrior, battling, drinking, and relishing the tales of war, and thus are difficult to recognize. More common are his priest-like monks, who are more often wont to battle than to convert. The vast majority of the god's followers, however, are warriors, and they act, too, as his best mouthpiece.
Skills/Spells
Adrenal Moves Armorlore Axe
Berserk Brawling Cold Resistance
Dirt Kick Enhanced Damage Iceball
Icebolt Iron Body Stunned Maneuver
Twohanded Weaponlore
Priest of Wyome
Wyome holds no close association with any of the gods, save perhaps for Anue, ruler of seas and storms. Her most devout followers are like her in this respect, oftentimes shying away from 'civilized' areas to live in the forests and wilds which she calls home. Her priests are imbued with great powers to defend and spread her home, and if in cities will oftentimes be in the employment of parks, gardens, and zoos. (Although the keepers might wake one day to find the cages empty and their hired hands gone with the rest of the animals....)
Skills/Spells
Acute Vision Balance Cancellation
Haste Healinglore Natures Regeneration
Planting Ray of Neutrality Restoration
Return Undead Robe of Nature Sanctuary
Seek Trap Waterproduction