These are the extra flags you can use on Dawn. Please be sure to read the notes below.
A | glowing | item is glowing |
B | humming | (Humming) |
C | hidden | Dark (hidden) |
D | lock | |
E | evil | Evil |
F | invis | Invis |
G | magic | Magic |
H | nodrop | item cannot be dropped |
I | bless | Bless |
J | anti-good | Anti-good |
K | anti-evil | Anti-evil |
L | anti-neutral | Anti-Neutral |
M | noremove | item cannot be removed (is cursed) |
N | inventory | Inventory |
O | nopurge | item connot be purged |
P | rot-death | items rots on the death of the bearer |
Q | vis-death | item becomes only visible after death |
R | nosac | item cannot be sacrificed |
T | nolocate | item cannot be located |
U | melt-drop | Melt_drop |
W | sell-extract | Sell extract |
Y | burn-proof | Burn proof |
Z | nouncurse | item cannot be uncursed |
a | transparent | item is transparent |
c | no-count | several items in a container are not counted |
f | artefact | item is an artefact |
g | signed | signed |
h | returning | returning |
i | full sight | head-worn items with this flag make vision perfect |
m | clanmaster | item for clanmasters |
n | nolimitcount | item doesnt count for limit limit |
p | private | object stays with the player, even after death (do not use without creator's permission) |
Items with applies or other magical effects should be flagged magic.
Anti-good/evil/neutral prevents the item from being worn by persons of those aligns -- you may mix and match two of three, but do NOT flag an item as unwearable by all three aligns, it will cause problems for the mud.
Inventory should usually be present on items given to a shopkeeper, and NEVER on any other object. It ensures that the item never runs out in a shop. A shop item not flagged inventory will only be able to be sold once.
Nopurge means that the 'purge' command cannot affect this item unless it is directly purged -- stationary objects like furniture should be flagged this.
Rot death places a short timer on the object when the mobile carrying it dies and it disintegrates when the timer is up.
Vis death means that the item is undetectable until after the mobile carrying it is dead.
Nosac means the item cannot be sacrificed.
Nolocate prevents locate object from finding the object.
Melt drop means that the item dissolves when dropped (used for sub issue eq to prevent clutter).
Sell extract ensures that the item will be purchased at the full value it was sold at (this should ONLY be used for gem stores where people may convert gold, which is very heavy, into more valuable and light gemstones).
Burn proof makes the item invulnerable to damage by fire or acid.
No Uncurse makes an object impossible to be uncursed.