These are the action flags you can use on Dawn:
A | NPC | Mobile is an NPC (set automatically by the game) |
B | sentinel | Mobile doesn't wander |
C | scavenger | Mobile picks up items on the floor |
D | riding | Mobile can be mounted |
E | registrator | Mobile is a registrator, it can sell houses to players (not yet implemented) |
F | aggressive | Mobile attacks any player in the same room (see the section dealing with aggression) |
G | stay area | Mobile will not leave a zone (this should be set) |
H | wimpy | Mobile will flee when badly hurt |
I | pet | Mobile is a pet |
J | train | Mobile can train statistics |
K | practice | Mobile can practice skills and spells of a char |
L | gambler | Mobile tries to gamble with the players |
M | test | Mobile is from a test area (don't set this, this is set automatically if the area is a test area) |
O | undead | Mobile has special undead powers (i.e. life draining) |
Q | cleric | Mobile has cleric casting powers |
R | mage | Mobile has mage casting powers |
S | thief | Mobile has thief combat skills (backstab, etc.) |
T | warrior | Mobile has warrior combat skills (disarm, parry, etc.) |
U | noalign | Mobile is unaligned (unintelligent animals, golems, etc.) |
V | nopurge | Mobile isn't removed by the purge command |
W | outdoors | Mobile will not wander outside a building |
Y | indoors | Mobile will not wander into a building |
a | healer | Mobile can heal characters (i.e. the heal command) |
b | gain | Mobile can grant new skills (i.e. the gain command) |
c | update | Mobile is always updated, even in idle zones (rarely needed) |
d | changer | Mobile can change coins (i.e. Otho the Money Changer) |
e | notrack | Mobile does not track players (should only be used seldomly) |
f | shopkeeper | Mobile is a shopkeeper |
g | bloodthirsty | Mobile tracks a player if it finds blood on the floor. Useful for sharks... |
h | banker | Mobile is a banker |
i | noflee | Mobile cannot flee |
j | aggy-clan | Mobile is aggressive to all not belonging to it's clan |
k | noitem | Mobile will not leave random item (good for animals) |
l | aggy-ignore-level | Mobile is aggressive to all, no matter player level |
n | nohaggle | Mobile won't react on haggling |
s | noreact-social | Mobile does not automatically react on socials - useful when it has act triggers. |
t | no-teleport | Mobile cannot be teleported |
v | bank-trade | Mobile (if it is a shopkeeper) will do cashless trade |
w | nokill | If affected by this the mob is not attackable. |
x | truesight | Mobile can see all |
y | gladiator | Mobile drains only PKexp from kill |
z | no-spell | Mobile is unaffected by spells |